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December 2009
 

From Manufacturing Hubs to Creative Hubs

 

The rise of Creative Industries and its challenges in South East Asia

Introduction
On a recent official visit to France, Malaysia’s Prime Minister made a special day trip from Paris to Cannes to lend support to Malaysian creative companies participating in “MIPCOMM”, one of the world's biggest annual trade shows for multimedia content developers from around the world. The Prime Minister even took time to blog about his visit to “MIPCOMM”.

Creative industries, which once received little attention in South East Asia (SEA), have now become a sector that is receiving unprecedented attention. If in the past, SEA economies were not convinced of the potential the sector can play, they are now investing millions of dollars to enhance and grow the sector.

 

What are Creative Industries?
The UK Creative Industries Taskforce defines Creative Industries as “those industries which have their origin in individual creativity, skills and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property”.

As the above definition suggests, creative industries are wide in scope. It deals with interplay of various sub-sectors, which range from traditional arts and crafts, to more technology centric subgroups such as multimedia utilization in information and entertainment products and services. Hence, which sub-sectors can be deemed as part of the creative industries is subjective. Consequently, the sub-sectors that are within the scope of the creative industries differ from one country to the next.

The more advanced countries like Singapore and Malaysia are placing greater emphasis on the sophisticated ICT-based sectors like Animation and Gaming, whereas the less developed countries like Indonesia and Philippines have included traditional arts and crafts in their overall creative industries development plan.

 

UK Department for Media, Culture, and Sports classification of Creative Industries

  • Advertising
  • Film & video
  • Music
  • TV & radio
  • Video & computer games
  • Software
  • Publishing
  • Crafts
  • Performing arts
  • Arts & antiques
  • Architecture
  • Design
  • Fashion

 

From Manufacturing Hubs to Creative Hubs
For decades, SEA’s success and growth have been mainly due to its foreign investment centric economy, focusing primarily on the manufacturing sector. Now, as the manufacturing sector is no longer able to attract the level of investment as it did in the past, SEA countries are looking at new growth sectors to sustain and grow their economies.


The fact that the creative industries are among the fastest growing sectors globally is not lost on the SEA nations. Estimates value the sector at 7% of the world’s gross domestic product (GDP) and forecast 3% growth per year.

If in the past, each of the SEA countries were positioning themselves as the manufacturing hub for the region, they are now competing to be the region’s creative hub.

Thailand
Thailand has just stated its desire to be the creative centre for SEA. It has allocated around USD 500 million to a “Creative Thailand” project strategy, and plans to set-up a Creative Economy office to facilitate the implementation of the project.

It aims to raise the creative industries value from 12% to 20% of GDP by 2012.

Singapore
The creative industries are one of the fastest growing sectors on the island. From 1986 to 2000, the sector's growth was 13.4%, outpacing overall economic growth of 10.6%. In 2008, Singapore's creative industries made up 5.6% of GDP, and employed more than 172,000 employees.

Singapore has invested more than USD 120 million to facilitate its goal of raising the share of creative industries to 6% GDP in 2010.

Malaysia
The government has set aside a budget to the tune of some USD 50 million for the development of the creative multimedia sector. It has also recently increased funding for the sector and has initiated a special program called the MAC3 or the Multimedia Creative Content Centre which provides funding for co-production opportunities for animation, games and visual effects development.

Malaysia’s creative industries GDP contribution stands around 1.5%.

Philippines
The Philippines launched its Creative Industry Development Strategy in 2005. In the same year, the creative industries contributed around 5% to the GDP and accounted for 11% of the country’s labor force.

In its effort to boost the contribution of the creative industries, the government has plans to establish a Creative Industries Office, under the care of the Department of Trade & Industry, with an estimated fund of USD 500 million.

Indonesia
Year 2009 has been declared as “Creative Indonesia Year” in Indonesia’. Its creative industries mainly serve its sizeable domestic market although some sub-sectors are already exporting creative goods and services abroad. Creative industries contributed 6.3% to Indonesia's GDP in 2008.

Year 2008 was also the year Indonesia’s President launched “Indonesia Creative Economy Development Blueprint 2009 - 2025” and the “14 Sub-sector Creative Industries Development Blueprint 2009 - 2025”.
 

Comparison of GDP Contribution across Selected Countries, 2008

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Size of Creative Industry Workforce in Selected Countries, 2008

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Top 10 Exporters in the World, 2005 / Top 10 Exporters among Developing Economies, 2005

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Challenges

While the economies in SEA have recognized the opportunities presented by the creative industries and have consequently allocated substantial funds and formulated strategies, there remain many challenges ahead. Some of the challenges are:
 

Infrastructure
Just like how good transportation network and reliable electricity supply were essential in the past to grow the manufacturing industry, the success of the creative industries is very much dependent on having a good infrastructure system in place e.g. internet network connection. This is especially vital for the digital based sub-sectors.

Unfortunately, most of the SEA countries are not up to speed with its broadband infrastructure.
Without a reliable and extensive internet connection, the development and the distribution of creative products and services will be mired in an inefficient eco-system.

Intellectual Property Protection
Intellectual property awareness, protection and enforcement are still viewed with marginal interest in SEA. Copyright infringement is still rampant.

Appreciation of an individual’s creative work and the recognition that ideas are tangible assets must be inculcated at all levels of government and society. Infringement of intellectual property must be dealt with the seriousness that it deserves.

Human Capital
The success of the creative industries ultimately lies in an individual’s creativity and critical thinking skills. While there is an adequate number of people for the growth of the creative industries, SEA still faces serious talent gaps in the areas of developing and commercializing original, innovative and globally marketable ideas.

These talent gaps can be attributed to an education system that greatly rewards academic performance, while giving little importance to an individual’s creative skills.

A more balanced education system that encourages a good mix of “hard” and “soft” skills, such as creative thinking and problem solving skills, must be put into action. Talent must be nurtured at all levels to develop thinking entrepreneurs rather than simply churning out graduates.

Ease of doing businesses
The creative industries are mainly dominated by small and medium size enterprises with limited administrative resources. As such, how easy it is to set-up shop, get the necessary regulatory approvals, and to do business in a particular country will have a direct impact on the development of the sector.

Regrettably, many of the SEA countries are in the lower ranks in the various “ease of doing business index”.
The issue of a conducive business environment is further compounded because of the way the regulatory system is currently structured; numerous agencies within the ministries are tasked to oversee the development and the administrative aspects of the many sub-sectors of the creative industries.

This current fragmented system is no longer practical as the convergence and the interplay of the various sub-sectors within the creative industries make it almost impossible to separate precisely under which sub-sectors they belong to.

While all the countries have recognized these issues, some countries like Singapore and Thailand are taking concrete steps in setting up a one-stop agency to deal with all aspects of the creative industries, whereas some have yet to do so.

 

Proposed Creative Industry One Stop Agency

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Conclusion
Creative industries are being viewed as new engines that can drive economic growth in SEA. Having recognized the potential contribution to the economy from this sector, the economies in SEA are taking steps to maximize its potential. While all of them have allocated substantial funds towards the development of the sector, addressing the growth barriers in a substantive way is still very much work-in-progress.

The economies that are able to put in place the necessary infrastructure, policies and strategies will have the best shot at being the front runner in attracting investment from both local and foreign companies.

Given the fact that each of the economies has their own unique set of challenges and constrains, it is up to the individual country to develop creative approaches to overcome these barriers. After all, we are speaking of developing the creative industries, and just about all of the economies in SEA aspire to be the region’s creative hub.

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